3D animation is the process of creating moving images in a three-dimensional (3D) environment, giving the illusion that these digital objects are moving through a 3D space. This is done by using computer software to create and manipulate digital objects, or by using specialized hardware such as motion capture (mo-cap) devices.
Our digital twins are simulation models that run in real-time. This allows us to couple our digital twins to Unity 3D for animation. Unity 3D is a gaming platform that can be used to create realistic 3D animations and Human Machine Interfaces (HMI).
We have tooling that allows us to create an Interface to Unity automatically. The interface sends and reads variables from the simulation model to and from Unity. In this way in Unity the motion of machine parts can be animated using the simulation outputs from our simulation model.
Human machine interface
In Unity we can also create HMI with butttons, displays and graphs and joystick inputs. The can be used to collect input from an human and send it back to our digital twin simulation model. We use this type of input for operator and trainer interfaces in our training simulators.